Fully Working build with Different print locations and table loading. Pending: Bill Settlement, Modifiers, etc.

This commit is contained in:
unknown
2011-01-17 20:25:43 +05:30
parent 76cd512ebc
commit 3ea5fc75ab
43 changed files with 81708 additions and 148 deletions

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<?xml version="1.0"?>
<doc>
<assembly>
<name>NHibernate.ByteCode.Castle</name>
</assembly>
<members>
<member name="T:NHibernate.ByteCode.Castle.LazyInitializer">
<summary>
A <see cref="T:NHibernate.Proxy.ILazyInitializer"/> for use with the Castle Dynamic Class Generator.
</summary>
</member>
<member name="M:NHibernate.ByteCode.Castle.LazyInitializer.#ctor(System.String,System.Type,System.Object,System.Reflection.MethodInfo,System.Reflection.MethodInfo,NHibernate.Type.IAbstractComponentType,NHibernate.Engine.ISessionImplementor)">
<summary>
Initializes a new <see cref="T:NHibernate.ByteCode.Castle.LazyInitializer"/> object.
</summary>
<param name="entityName"></param>
<param name="persistentClass">The Class to Proxy.</param>
<param name="id">The Id of the Object we are Proxying.</param>
<param name="getIdentifierMethod"></param>
<param name="setIdentifierMethod"></param>
<param name="componentIdType"></param>
<param name="session">The ISession this Proxy is in.</param>
</member>
<member name="M:NHibernate.ByteCode.Castle.LazyInitializer.Intercept(Castle.Core.Interceptor.IInvocation)">
<summary>
Invoke the actual Property/Method using the Proxy or instantiate the actual
object and use it when the Proxy can't handle the method.
</summary>
<param name="invocation">The <see cref="T:Castle.Core.Interceptor.IInvocation"/> from the generated Castle.DynamicProxy.</param>
</member>
<member name="M:NHibernate.ByteCode.Castle.ProxyFactory.GetProxy(System.Object,NHibernate.Engine.ISessionImplementor)">
<summary>
Build a proxy using the Castle.DynamicProxy library.
</summary>
<param name="id">The value for the Id.</param>
<param name="session">The Session the proxy is in.</param>
<returns>A fully built <c>INHibernateProxy</c>.</returns>
</member>
</members>
</doc>

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